Game guide · KP028
War: from controls to your first round
Use the controls beside the game rather than guessing the rules. Win both face-up cards with the higher rank and try to collect the whole deck. Keep the goal in mind before your next move. The deck is split into two face-down piles of 26 cards. Keep the goal in mind before your next move.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
Give this approach a try
Check the rule below as you play. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Keep the goal in mind before your next move.
Your goal
Check the rule below as you play. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction.
Step by step
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
Your inputs
Read the position before choosing your next action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Try the rule on the board, then read the next instruction.
Learn from a sample situation
Take a moment to check the current turn. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Try the rule on the board, then read the next instruction.
One detail worth checking
Keep the goal in view while choosing a move. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.
A few questions answered
During a round, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. The controls work with mouse or touch.
On this page, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game is played locally in your browser.
Can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The controls work with mouse or touch.
When I start, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Keep the current game state in view while applying this rule.
When I start, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. You can start a new round from the game controls.
When I start, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. Use the labelled controls for your next action.
Is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. Keep the current game state in view while applying this rule.
How many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. The controls work with mouse or touch.
On this page, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. No download or player account is required.
During a round, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. Scores here do not represent cash or prizes.